Windmill Slam

· 132 words · 1 minute read

Windmill Slam is a roguelike deckbuilder that lets you execute the dramatic final turn of an intense card game - over and over again.

Your goal is to make it through as many stages as you can. In each stage you draw five cards and use them to clear all the demons off the board. Each card has a power level; if you have enough cards adjacent to a demon to match or exceed its power level, you can destroy it.

I worked primarily on the event system that allows cards to have transactional interactions with each other. I also worked on the card animations, which were driven by the underlying event system.

This game was made for Mini Jam 147 and is a ton of fun!